Arcade - Arcade Cabinets - Atari - Agent X
Agent X
Cabinet measurements provided by:
[email protected] Has a cabinet been cut from drawings: No - pending Construction type: 2 sheets of 3/4" Melamine / Particle board with vinyl 1 sheet of 3/4" Plywood : base and monitor support structure and blocking 189"x2 NOTE: Please read the FAQ about material selection. Estimate Cabinet Accuracy = 85% A "shrunk" (80% size) cabinet will be cut from these plans in the next few weeks. Unless you are in a hurry, please wait until the plans can be verified. Drawings contains lots of angles and many easy places to make mistakes in the drawings. While the "shrunk" plans and assembly is not 100% identical to the full size plans, it will illustrate and significant problems. What does Cabinet Accuracy mean? |
Sketch Up
Dedicated prototype game for Cloak & Dagger. Slight art changes were made to coincide with the movie released with the same name. Accurate to within one inch.Best fit on all arts. by Gozer.
https://3dwarehouse.sketchup.com/model.html?id=u767220af-69ad-4098-932f-0b5de9f0c5f8 |
Picture of finished cabinet
Materials used for construction: (not including tools, bits, CNC, etc...)
VCarve Pro drawing
VCarve Pro (Verson 8.024) file
Note: .CRV files do not contain tool paths.

agent_x.crv | |
File Size: | 1460 kb |
File Type: | crv |
DXF File (CAD file.)

agent_x.dxf | |
File Size: | 9977 kb |
File Type: | dxf |
Files to print
The below files are PDF documents of the plans that are printed to scale. These documents can be taken to your local print shop and printed on 36" wide media. The prints can then be applied to the wood and used as a template to cut the side panels of the cabinet. I have only included the side panels and any other panels that may be more difficult to cut.

agent_x_print.pdf | |
File Size: | 10 kb |
File Type: |
Cabinet Art Files
Currently not available
Reference Photos
The purpose of the reference photos are to assist with assembly. They allow for a visual reference on how joints are assembled and edges overlap.
Drawing specific notes
The picture below has all of the "blocking" highlighted in pink. These items are placed for reference and do not need to be cut into the side panels of the cabinet. When I cut a cabinet, i cut a pocket for each blocking at a depth of .05" - .10" to assist with assembly.
The cabinet does not have any other “special” joinery to include dados and rabbets.
The cabinet does not have any other “special” joinery to include dados and rabbets.
Miscellaneous notes
References from ROTHEBLOG on 12/15/2015
http://www.rotheblog.com/2007/04/arcade/some-history-on-agent-x/
I have met one owner of an Agent X arcade game, although I didn’t know anything about it when I met him, nor did I even see the game during my visit. It wasn’t until successive conversions later that I found out about Agent X’s rarity.
This is what Joe had to say about Agent X, recalling as best he could the history of the game off the top of his head and what he had to go through to find his;
“On the Cloak & Dagger, it gets a little collector/geeky/anal. When Atari originally developed the game, the name was Agent X. Then Hollywood made the movie Cloak & Dagger and asked Atari to make a game for it. Agent X was already a version of the game. Rumor has it that only 20 dedicated Agent X units were ever made and these were only made for field testing purposes, they were never meant for public release. Of those 20, 7 were Agent X, and the other 13 were Cloak & Dagger. Cloak & Dagger was released for general purchase in kit only form, for converting other games, specifically Williams games (Stargate, Defender, Robotron, Joust). So game play wise, Agent X and Cloak & Dagger are exactly the same, only difference is the title screen.”
“Cabinet wise, conversion units are cheap and relatively easy to find. They sell on ebay for less than $400. Dedicated units are close to impossible, as there were only 20 or so made, and the ones out there are typically in collectors hands that don’t want to sell them. The last one I heard selling was a Cloak & Dagger which sold for $3,000. An Agent X is even more rare. At one point someone offered me $10,000 for my Agent X. I’m sure that’s no longer a valid offer as that person has since got a dedicated Cloak & Dagger. But it was a nice offer to get. Certainly one of the most valuable in my collection.”
“Probably way more information than you wanted, but it’s one of my prize games, so I like talking about it! It was a pretty big search to find and get.”
So basically my interpretation of this information is that of the few Agent X’s that were produced, most of them are or at one time were owned by Atari employees. Now they made have made their hands into serious collectors who know their value, similar to Joe, but the only way you might get one is to start the way he did and track down some old Atari employees.
Why reproduce artwork for Agent X?
Well, for two main reasons. I like the two people I have met, so it is a good opportunity to show them some good will in networking. Also, because Agent X is so rare, hopefully it will mean I am one of the few people who have a copy of vector artwork for the Agent X kickplate, sideart, marquee, speaker overlays, control panel, or whatever else I decided to vectorize and prepare for reproduction.
http://www.rotheblog.com/2007/04/arcade/some-history-on-agent-x/
I have met one owner of an Agent X arcade game, although I didn’t know anything about it when I met him, nor did I even see the game during my visit. It wasn’t until successive conversions later that I found out about Agent X’s rarity.
This is what Joe had to say about Agent X, recalling as best he could the history of the game off the top of his head and what he had to go through to find his;
“On the Cloak & Dagger, it gets a little collector/geeky/anal. When Atari originally developed the game, the name was Agent X. Then Hollywood made the movie Cloak & Dagger and asked Atari to make a game for it. Agent X was already a version of the game. Rumor has it that only 20 dedicated Agent X units were ever made and these were only made for field testing purposes, they were never meant for public release. Of those 20, 7 were Agent X, and the other 13 were Cloak & Dagger. Cloak & Dagger was released for general purchase in kit only form, for converting other games, specifically Williams games (Stargate, Defender, Robotron, Joust). So game play wise, Agent X and Cloak & Dagger are exactly the same, only difference is the title screen.”
“Cabinet wise, conversion units are cheap and relatively easy to find. They sell on ebay for less than $400. Dedicated units are close to impossible, as there were only 20 or so made, and the ones out there are typically in collectors hands that don’t want to sell them. The last one I heard selling was a Cloak & Dagger which sold for $3,000. An Agent X is even more rare. At one point someone offered me $10,000 for my Agent X. I’m sure that’s no longer a valid offer as that person has since got a dedicated Cloak & Dagger. But it was a nice offer to get. Certainly one of the most valuable in my collection.”
“Probably way more information than you wanted, but it’s one of my prize games, so I like talking about it! It was a pretty big search to find and get.”
So basically my interpretation of this information is that of the few Agent X’s that were produced, most of them are or at one time were owned by Atari employees. Now they made have made their hands into serious collectors who know their value, similar to Joe, but the only way you might get one is to start the way he did and track down some old Atari employees.
Why reproduce artwork for Agent X?
Well, for two main reasons. I like the two people I have met, so it is a good opportunity to show them some good will in networking. Also, because Agent X is so rare, hopefully it will mean I am one of the few people who have a copy of vector artwork for the Agent X kickplate, sideart, marquee, speaker overlays, control panel, or whatever else I decided to vectorize and prepare for reproduction.
Comments
Please add any comments for the drawing below. Thank you.
Last updated 3/15/2016
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Special thanks to the contribution by: Chris for the Pac-Man cocktail plans
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SITE LAST UPDATED November 28, 2024
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